From Data Crystal
File Structure (0x2000 = 8192 bytes)
Offset | Len | Description
_______|______|____________
0x0000 | 2048 | Slot #1
0x0800 | 2048 | Slot #2
0x1000 | 2048 | Slot #3
Save Slot Structure (0x800 = 2048 bytes)
Hex | Len | Description
____|______|____________
006 | 2 | Checksum
10A | 1 | Message Speed (6: Slow, 2: Normal, 0: Fast)
10B | 1 | Sound (0: Sterio, 1: Mono)
10C | 1 | Time: Minute + 0x64
10D | 2 | Time: Hour
10F | 2 | Time: Seconds, Ticks
113 | 6 | Main Name (6 Byte C-Style String)
119 | 24 | 4 x Name (6 Byte C-Style String)
131 | 1 | Number of Characters
132 | 3 | Gold
135 | 4 | 4 x Character ID
13E | 120 | Invintory (60 * type, count pairs)
1B6 | 4 | 4 x Level
1C6 | 8 | 4 x Current HP
1CE | 8 | 4 x Current MP
1D6 | 96 | 4 x Magic (24 bytes each)
238 | 8 | 4 x Max HP
240 | 8 | 4 x Max MP
248 | 8 | 4 x Base Agility
250 | 8 | 4 x Base Intelligence
258 | 8 | 4 x Base Strength
260 | 8 | 4 x Base Magic Power
298 | 8 | 4 x Aquired +Max HP
2A0 | 8 | 4 x Aquired +Max MP
2A8 | 8 | 4 x Equipt +Attack
2B0 | 8 | 4 x Equipt +Defence
2B8 | 8 | 4 x Aquired +Agility
2C0 | 8 | 4 x Aquired +Intelligence
2C8 | 8 | 4 x Aquired +Strength
2D0 | 8 | 4 x Equipt +Magic
2D8 | 4 | 4 x Lo Experience Byte
2DC | 4 | 4 x Hi Experience Byte
300 | 1 | Floating
301 | 1 | Sweet Water
307 | 4 | 4 x Weapon
30B | 4 | 4 x Armor
30F | 4 | 4 x Shield
313 | 4 | 4 x Helmet
317 | 4 | 4 x Boots
31B | 4 | 4 x Ring
3DA | 1 | Map ID
3DB | 1 | Layer (0:Ground, 1:Walk Through Walls)
3DC | 1 | Facing (0:Right 1:Left 2:Down 3:Up)
3DF | 2 | Player X Axis
3E1 | 2 | Player Y Axis